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Functional[Justin]

Principal Software Engineer. Streaming data at scale. Generative AI. Functional Programming. Neovim. Emacs.

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Posts about 'Game Development'

  • Oct 9, 2007

    Avoiding Ten Common Game AI Mistakes

    1) Moonwalking into walls or objectsOften this is a symptom of the interface between the AI and the game world being too complex, and therefore hard to debug. Sometimes it...

    game-development ai